Champion sheet · ADC

Kog'Maw

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Kog'Maw across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
3.2%#137 of 173 champions
Pick
2.1%picked in 382 of 18,319 games
Ban
1.1%194 bans over 17,354 games, against 0.5% in soloQ
Win rate as ADC45.2% between 40.4% and 50.0% over 290 gamesSoloQ 51.5%: clear gap
Median length30.1 minsoloQ 26.9 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    45.2%
    SoloQ
    51.5%
    45.2% win rate in amateur play over 290 games, against 51.5% in soloQ over 6,487 games.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.5%
    1.3% ban rate in amateur play over 11,485 games, against 0.5% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    26.9 min
    Median of 30.1 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Guinsoo's Rageblade, Navori Flickerblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo62% · 4,043
Same in amateur play
SpellsFlash + Ghost37% · 2,401
Same in amateur play
Core (3 legendaries)26% · 953
26%of soloQ games
  1. Guinsoo's Rageblade
  2. Navori Flickerblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%6,448 picks of 682,028ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.9%223 picks of 24,310ban 1.3% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

4.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.4%G159 games of 4,222
  • 1.2%G252 games of 4,222
  • 1.8%G3+32 games of 1,821
Once picked, the series moves on toIn G2, over 59 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.