Champion sheet · Top

Malphite

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
21.1%#25 of 173 champions
Pick
10.4%picked in 748 of 7,218 games
Ban
10.7%380 bans over 3,566 games, against 17.0% in soloQ
Win rate as Top43.2% between 40.0% and 46.4% over 644 gamesSoloQ 51.1%: clear gap
Median length28.6 minsoloQ 27.7 min

Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    43.2%
    SoloQ
    51.1%
    43.2% win rate in amateur play over 644 games, against 51.1% in soloQ over 25,123 games.
  • DraftPicked more often in amateur play
    Amateur
    4.5%
    SoloQ
    3.3%
    4.5% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    11.1%
    SoloQ
    17.0%
    11.1% ban rate in amateur play over 2,247 games, against 17.0% in soloQ over 169,540 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    27.7 min
    Median of 28.6 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Sunfire Aegis, Frozen Heart, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet71% · 17,772
Same in amateur play
SpellsFlash + Teleport80% · 20,044
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 72% · 80 games
Core (3 legendaries)8% · 456
8%of soloQ games
  1. Sunfire Aegis
  2. Frozen Heart
  3. Kaenic Rookern
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of top laners.

  1. Absorbs damagetop2%1,798 · top laners: 970
  2. Lets allies carry killstop6%rank 94 of 100
  3. Plays teamfightstop8%59% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in mid game
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 82 in lane, 43 in mid game and 14 in late game, out of 100 top laners.

665+66 vs 599
848-20 vs 868
953-127 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Malphitetop laners

Gold vs. direct opponent

At 20 min, behind 96% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 82 of 100 among top laners665 · median 599
  • Damage in mid game · rank 43 of 100 among top laners848 · median 868
  • Damage in late game · rank 14 of 100 among top laners953 · median 1,079
  • Gold at 15 min · rank 4 of 100 among top laners-691 · median +119
  • Gold at 20 min · rank 4 of 100 among top laners-1,025 · median +100
  • Absorbs damage · rank 98 of 100 among top laners1,798 · median 970
  • Plays teamfights · rank 93 of 100 among top laners59% · median 53%
  • Takes its kills in duels · rank 9 of 100 among top laners21% · median 28%
  • Lets allies carry kills · rank 94 of 100 among top lanersrank 94 of 100
  • Crowd control (CC) · rank 76 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 38 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Leona in amateur play: +15.9 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sylas48.5% · expected 36.6% · 33 g+11.9 ptSoloQ -7.7
Gnar50.9% · expected 45.1% · 53 g+5.8 ptSoloQ +4.3
Junglegap to expected
Jarvan IV50.0% · expected 43.4% · 46 g+6.6 ptSoloQ -1.3
Vi48.5% · expected 42.2% · 33 g+6.3 ptSoloQ +5.9
Midgap to expected
Ahri47.3% · expected 42.3% · 55 g+4.9 ptSoloQ -1.9
ADCgap to expected
Caitlyn47.5% · expected 40.5% · 40 g+7.0 ptSoloQ +0.2
Tristana44.2% · expected 40.0% · 43 g+4.2 ptSoloQ +2.4
Yunara43.8% · expected 40.6% · 48 g+3.1 ptSoloQ +1.2
Ashe48.7% · expected 45.2% · 39 g+3.5 ptSoloQ -3.0
Supportgap to expected
Leona63.6% · expected 47.7% · 33 g+15.9 ptSoloQ +0.7
Lulu56.9% · expected 45.5% · 51 g+11.4 ptSoloQ +2.8
Braum53.2% · expected 44.5% · 47 g+8.7 ptSoloQ -0.1
Karma54.5% · expected 44.7% · 33 g+9.9 ptSoloQ -1.1

With

Junglegap to expected
Xin Zhao48.6% · expected 42.0% · 37 g+6.6 ptSoloQ +2.0
Wukong43.9% · expected 42.6% · 82 g+1.3 ptSoloQ +2.8
Midgap to expected
Viktor49.1% · expected 43.1% · 57 g+6.0 ptSoloQ +0.9
Ahri46.9% · expected 43.4% · 49 g+3.5 ptSoloQ +1.1
Syndra45.0% · expected 43.6% · 60 g+1.4 ptSoloQ -0.6
ADCgap to expected
Kai'Sa45.9% · expected 40.2% · 37 g+5.7 ptSoloQ -2.1
Tristana48.6% · expected 45.9% · 37 g+2.8 ptSoloQ +0.6
Supportgap to expected
Milio45.2% · expected 41.5% · 42 g+3.7 ptSoloQ -1.2
Braum44.4% · expected 41.3% · 45 g+3.1 ptSoloQ -0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Gnar53 games
    50.9%gap +5.8 ptsSoloQ: 56.8% · 852 g
  • Ambessa33 games
    39.4%gap -3.0 ptsSoloQ: 55.4% · 542 g
  • Sylas33 games
    48.5%gap +11.9 ptsSoloQ: 42.8% · 1,333 g
  • Sion24 games
    —SoloQ: 48.6% · 484 g
  • Renekton23 games
    —SoloQ: 52.8% · 477 g
Jungle19 champions
  • Wukong74 games
    33.8%gap -9.4 ptsSoloQ: 49.0% · 1,018 g
  • Jarvan IV46 games
    50.0%gap +6.6 ptsSoloQ: 50.0% · 990 g
  • Xin Zhao44 games
    40.9%gap -2.8 ptsSoloQ: 50.3% · 300 g
  • Vi33 games
    48.5%gap +6.3 ptsSoloQ: 58.6% · 418 g
  • Nocturne27 games
    —SoloQ: 48.8% · 332 g
Mid21 champions
  • Ahri55 games
    47.3%gap +4.9 ptsSoloQ: 47.8% · 1,346 g
  • Syndra51 games
    41.2%gap -1.0 ptsSoloQ: 54.1% · 1,197 g
  • Viktor49 games
    38.8%gap -3.9 ptsSoloQ: 53.3% · 908 g
  • Orianna43 games
    37.2%gap -4.5 ptsSoloQ: 55.6% · 450 g
  • Xerath20 games
    —SoloQ: 49.8% · 416 g
ADC17 champions
  • Yunara48 games
    43.8%gap +3.1 ptsSoloQ: 52.1% · 1,911 g
  • Jinx47 games
    38.3%gap -6.7 ptsSoloQ: 49.9% · 1,664 g
  • Tristana43 games
    44.2%gap +4.2 ptsSoloQ: 51.6% · 1,439 g
  • Caitlyn40 games
    47.5%gap +7.0 ptsSoloQ: 52.4% · 1,351 g
  • Ashe39 games
    48.7%gap +3.5 ptsSoloQ: 48.6% · 601 g
Support17 champions
  • Lulu51 games
    56.9%gap +11.4 ptsSoloQ: 53.6% · 1,908 g
  • Braum47 games
    53.2%gap +8.7 ptsSoloQ: 49.1% · 863 g
  • Nautilus42 games
    28.6%gap -11.0 ptsSoloQ: 51.8% · 1,400 g
  • Karma33 games
    54.5%gap +9.9 ptsSoloQ: 51.7% · 952 g
  • Leona33 games
    63.6%gap +15.9 ptsSoloQ: 50.8% · 964 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%24,762 picks of 752,856ban 17.0% · patches 16.19 to 16.21
  • Amateur tournaments4.5%498 picks of 11,050ban 11.1% · patches 16.19 to 16.21
  • Pro0.8%19 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

26.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 8.4%G1186 games of 2,215
  • 8.8%G2196 games of 2,215
  • 9.5%G3+68 games of 713
Once picked, the series moves on toIn G2, over 186 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.