Morgana
Patches 16.19 to 16.21 · EUW- Pick
- 2.4%picked in 175 of 7,218 games
- Ban
- 1.5%52 bans over 3,566 games, against 4.1% in soloQ
Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itArcane Comet, then Liandry's Torment, Zhonya's Hourglass, and Rylai's Crystal Scepter: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 100% of supports.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.8%
- SoloQ
- 1.0%
- DraftBanned less often in amateur play
- Amateur
- 1.3%
- SoloQ
- 4.1%
Not enough games to judge: core.
How to play it?
Arcane Comet, then Liandry's Torment, Zhonya's Hourglass, and Rylai's Crystal Scepter: the most played build in soloQ.
Liandry's Torment
Zhonya's Hourglass
Rylai's Crystal Scepter
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 100% of supports.
- Crowd control (CC)top1%1.9 · supports: 1
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- CC
Like other supports
- Damage in lane
- Damage in mid game
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 63 in lane, 66 in mid game and 75 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 54% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 63 of 100 among supports316 · median 288
- Damage in mid game · rank 66 of 100 among supports450 · median 342
- Damage in late game · rank 75 of 100 among supports536 · median 388
- Gold at 15 min · rank 61 of 100 among supports+153 · median +105
- Gold at 20 min · rank 54 of 100 among supports+201 · median +193
- Map pressure · rank 48 of 100 among supports4.8 · median 4.5
- Absorbs damage · rank 42 of 100 among supports334 · median 393
- Plays teamfights · rank 64 of 100 among supports56% · median 54%
- Takes its kills in duels · rank 42 of 100 among supports16% · median 17%
- Lets allies carry kills · rank 33 of 100 among supportsrank 33 of 100
- Crowd control (CC) · rank 100 of 100 among supports1.9 · median 1
- Team damage · rank 68 of 100 among supports12% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- K'Sante10 games—SoloQ: 43.7% · 119 g
- Ornn8 games—SoloQ: 49.8% · 217 g
- Gwen6 games—SoloQ: 53.6% · 97 g
- Malphite6 games—SoloQ: 43.4% · 251 g
- Sion6 games—SoloQ: 50.0% · 122 g
- Ambessa5 games—SoloQ: 45.2% · 168 g
- Cho'Gath5 games—SoloQ: 51.7% · 118 g
- Gnar5 games—SoloQ: 55.3% · 161 g
- Jax5 games—SoloQ: 60.3% · 174 g
- Renekton5 games—SoloQ: 50.9% · 218 g
- Sett5 games—SoloQ: 51.0% · 143 g
- Ashe12 games—SoloQ: 47.9% · 211 g
- Caitlyn12 games—SoloQ: 52.8% · 409 g
- Jhin10 games—SoloQ: 46.5% · 596 g
- Kai'Sa10 games—SoloQ: 48.4% · 653 g
- Jinx8 games—SoloQ: 51.6% · 477 g
- Xayah8 games—SoloQ: 47.1% · 206 g
- Yunara6 games—SoloQ: 45.4% · 471 g
- Lucian5 games—SoloQ: 50.8% · 193 g
- Ziggs5 games—SoloQ: 50.0% · 78 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+1.0%7,436 picks of 752,862ban 4.1% · patches 16.19 to 16.21
- Amateur tournaments0.8%92 picks of 11,050ban 1.3% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20
Presence by patch
5.9% on 16.21Within the series
Fearless series only · as Support- 1.1%G124 games of 2,215
- 2.2%G249 games of 2,215
- 1.8%G3+13 games of 713
Not enough series yet: published from 30.

