Tournament presence · pick + ban
21.7%#22 of 173 champions
Pick
14.3%picked in 429 of 3,003 games
Ban
7.4%162 bans over 2,188 games, against 3.3% in soloQ
Win rate as ADC50.9% between 47.0% and 54.9% over 424 gamesSoloQ 46.0%: clear gap
Median length29.8 minsoloQ 28.1 min

Amateur: 2,850 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 246,424 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    50.9%
    SoloQ
    46.0%
    50.9% win rate in amateur play over 424 games, against 46.0% in soloQ over 24,361 games.
  • DraftPicked more often in amateur play
    Amateur
    7.2%
    SoloQ
    4.8%
    7.2% of the role's picks in amateur play, against 4.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.5%
    SoloQ
    3.3%
    7.5% ban rate in amateur play over 1,653 games, against 3.3% in soloQ over 113,099 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.1 min
    Median of 29.8 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Manamune, and Endless Hunger: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo88% · 21,508
Same in amateur play
SpellsFlash + Barrier76% · 18,386
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 109 games
Core (3 legendaries)38% · 5,574
38%of soloQ games
  1. Trinity Force
  2. Manamune
  3. Endless Hunger
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of ADC.

  1. Team damagetop4%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 81 in lane, 81 in mid game and 88 in late game, out of 100 ADC.

585+60 vs 525
1,041+126 vs 915
1,611+245 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
EzrealADC

Gold vs. direct opponent

At 20 min, ahead of 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among ADC585 · median 525
  • Damage in mid game · rank 81 of 100 among ADC1,041 · median 915
  • Damage in late game · rank 88 of 100 among ADC1,611 · median 1,366
  • Gold at 15 min · rank 64 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 57 of 100 among ADC-48 · median -85
  • Absorbs damage · rank 60 of 100 among ADC390 · median 361
  • Plays teamfights · rank 38 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 62 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 51 of 100 among ADCrank 51 of 100
  • Crowd control (CC) · rank 11 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 96 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Ornn in amateur play: +16.1 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn66.7% · expected 50.6% · 30 g+16.1 ptSoloQ -3.5
Junglegap to expected
Jarvan IV57.1% · expected 52.8% · 42 g+4.3 ptSoloQ +2.3
Vi56.7% · expected 50.2% · 30 g+6.5 ptSoloQ +1.1
Midgap to expected
Orianna59.1% · expected 54.7% · 44 g+4.4 ptSoloQ +3.4
Viktor50.0% · expected 48.3% · 40 g+1.7 ptSoloQ -0.3
ADCgap to expected
Ashe50.0% · expected 46.4% · 46 g+3.6 ptSoloQ -0.4
Supportgap to expected
Karma60.6% · expected 56.3% · 33 g+4.3 ptSoloQ -0.1

With

Topgap to expected
Ornn51.6% · expected 51.3% · 31 g+0.3 ptSoloQ -3.4
Junglegap to expected
Jarvan IV51.4% · expected 49.1% · 35 g+2.4 ptSoloQ -1.4
Midgap to expected
Viktor54.3% · expected 53.6% · 46 g+0.8 ptSoloQ +1.4
Supportgap to expected
Seraphine61.3% · expected 56.6% · 31 g+4.7 ptSoloQ +3.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn30 games
    66.7%gap +16.1 ptsSoloQ: 41.4% · 584 g
  • K'Sante27 games
    —SoloQ: 44.7% · 450 g
  • Ambessa25 games
    —SoloQ: 46.6% · 601 g
  • Renekton24 games
    —SoloQ: 45.5% · 727 g
  • Sion23 games
    —SoloQ: 42.1% · 411 g
Jungle18 champions
  • Wukong53 games
    50.9%gap -0.3 ptsSoloQ: 44.4% · 1,018 g
  • Jarvan IV42 games
    57.1%gap +4.3 ptsSoloQ: 49.3% · 948 g
  • Xin Zhao31 games
    51.6%gap -0.2 ptsSoloQ: 45.3% · 289 g
  • Vi30 games
    56.7%gap +6.5 ptsSoloQ: 49.7% · 388 g
  • Nocturne20 games
    —SoloQ: 46.9% · 352 g
Mid16 champions
  • Syndra51 games
    37.3%gap -10.3 ptsSoloQ: 50.0% · 1,101 g
  • Orianna44 games
    59.1%gap +4.4 ptsSoloQ: 51.8% · 396 g
  • Viktor40 games
    50.0%gap +1.7 ptsSoloQ: 46.2% · 1,183 g
  • Ahri36 games
    47.2%gap -1.7 ptsSoloQ: 44.1% · 1,049 g
  • Locke22 games
    —SoloQ: 44.7% · 939 g
ADC16 champions
  • Kai'Sa57 games
    47.4%gap -6.3 ptsSoloQ: 44.9% · 2,236 g
  • Ashe46 games
    50.0%gap +3.6 ptsSoloQ: 46.7% · 722 g
  • Caitlyn45 games
    46.7%gap -5.2 ptsSoloQ: 48.6% · 1,550 g
  • Yunara35 games
    48.6%gap -0.8 ptsSoloQ: 47.4% · 1,580 g
  • Jhin31 games
    41.9%gap -4.9 ptsSoloQ: 46.3% · 2,605 g
Support16 champions
  • Nautilus72 games
    47.2%gap -1.2 ptsSoloQ: 47.2% · 1,463 g
  • Lulu46 games
    52.2%gap -1.2 ptsSoloQ: 46.7% · 1,221 g
  • Karma33 games
    60.6%gap +4.3 ptsSoloQ: 47.4% · 827 g
  • Seraphine32 games
    37.5%gap -7.7 ptsSoloQ: 47.0% · 783 g
  • Rakan24 games
    —SoloQ: 41.8% · 617 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.8%23,866 picks of 492,847ban 3.3% · patches 16.19 to 16.21
  • Amateur tournaments7.2%336 picks of 4,668ban 7.5% · patches 16.19 to 16.21
  • Pro10.6%238 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

20.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 19.4%G1162 games of 834
  • 14.3%G2119 games of 834
  • 11.3%G3+42 games of 371
Once picked, the series moves on toIn G2, over 162 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.