Champion sheet · Jungle

Jarvan IV

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
33.9%#6 of 173 champions
Pick
16.9%picked in 508 of 3,003 games
Ban
17.0%371 bans over 2,188 games, against 1.4% in soloQ
Win rate as Jungle48.1% between 44.5% and 51.8% over 505 gamesSoloQ 49.1%: no clear gap
Median length29.6 minsoloQ 28.1 min

Amateur: 3,003 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 246,424 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    8.6%
    SoloQ
    3.5%
    8.6% of the role's picks in amateur play, against 3.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    17.3%
    SoloQ
    1.4%
    17.3% ban rate in amateur play over 1,653 games, against 1.4% in soloQ over 113,099 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.1 min
    Median of 29.6 min in amateur play, against 28.1 min in soloQ.
  • BuildSundered Sky, Black Cleaver, Guardian Angel instead of Profane Hydra, Voltaic Cyclosword, Bastionbreaker
    Amateur
    13%
    SoloQ
    12%
    Played in 13% of amateur games; soloQ sticks to Profane Hydra, Voltaic Cyclosword, Bastionbreaker (12%).
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror96% · 17,048
Same in amateur play
SpellsFlash + Smite100% · 17,748
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 139 games
Core (3 legendaries)12% · 1,305
12%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Bastionbreaker
≠ Amateur: Sundered Sky, Black Cleaver, Guardian Angel instead of Profane Hydra, Voltaic Cyclosword, Bastionbreaker. 13% · 322 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 97% of junglers.

  1. Plays teamfightstop3%56% · junglers: 52%
  2. Map pressuretop10%5.5 · junglers: 4.7
  3. Absorbs damagetop14%1,176 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline
  • Teamfight

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 22 in lane, 10 in mid game and 7 in late game, out of 100 junglers.

346-38 vs 383
682-114 vs 796
891-165 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jarvan IVjunglers

Gold vs. direct opponent

At 20 min, behind 74% of junglers against the direct opponent.

junglers
5.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 22 of 100 among junglers346 · median 383
  • Damage in mid game · rank 10 of 100 among junglers682 · median 796
  • Damage in late game · rank 7 of 100 among junglers891 · median 1,056
  • Gold at 15 min · rank 28 of 100 among junglers-133 · median +6
  • Gold at 20 min · rank 26 of 100 among junglers-261 · median +64
  • Map pressure · rank 90 of 100 among junglers5.5 · median 4.7
  • Absorbs damage · rank 86 of 100 among junglers1,176 · median 855
  • Plays teamfights · rank 97 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 7 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 72 of 100 among junglersrank 72 of 100
  • Crowd control (CC) · rank 64 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 36 of 100 among junglers16% · median 17%
  • Jungle farm · rank 43 of 100 among junglers65 · median 66
  • Invade · rank 41 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Yunara in amateur play: +17.3 pts over 47 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton51.4% · expected 44.4% · 35 g+7.0 ptSoloQ -1.0
K'Sante54.8% · expected 52.2% · 42 g+2.6 ptSoloQ -2.2
Junglegap to expected
Vi53.3% · expected 47.3% · 30 g+6.0 ptSoloQ +3.9
Midgap to expected
Ahri49.1% · expected 46.1% · 55 g+3.0 ptSoloQ -0.7
Viktor50.0% · expected 45.5% · 42 g+4.5 ptSoloQ +0.3
Syndra46.8% · expected 44.8% · 47 g+2.1 ptSoloQ +1.3
ADCgap to expected
Yunara63.8% · expected 46.5% · 47 g+17.3 ptSoloQ -0.6
Ashe48.6% · expected 43.6% · 37 g+5.0 ptSoloQ +0.7
Supportgap to expected
Lulu61.5% · expected 50.6% · 52 g+10.9 ptSoloQ +0.5
Karma57.4% · expected 53.5% · 47 g+3.9 ptSoloQ -1.7
Braum47.6% · expected 44.0% · 42 g+3.6 ptSoloQ -1.8
Seraphine44.7% · expected 42.5% · 38 g+2.3 ptSoloQ -0.6

With

Topgap to expected
Rumble55.8% · expected 52.9% · 43 g+2.9 ptSoloQ -1.0
Midgap to expected
Syndra63.5% · expected 51.5% · 52 g+12.0 ptSoloQ +2.3
ADCgap to expected
Jinx62.5% · expected 48.5% · 40 g+14.0 ptSoloQ 0.0
Ezreal51.4% · expected 49.1% · 35 g+2.4 ptSoloQ -1.4
Supportgap to expected
Lulu46.9% · expected 45.6% · 49 g+1.3 ptSoloQ +0.7
Milio45.7% · expected 43.7% · 35 g+2.0 ptSoloQ +4.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn47 games
    44.7%gap -3.1 ptsSoloQ: 47.0% · 464 g
  • K'Sante42 games
    54.8%gap +2.6 ptsSoloQ: 49.6% · 341 g
  • Renekton35 games
    51.4%gap +7.0 ptsSoloQ: 48.5% · 524 g
  • Sion25 games
    —SoloQ: 53.1% · 320 g
  • Ambessa21 games
    —SoloQ: 49.0% · 437 g
Jungle19 champions
  • Wukong59 games
    39.0%gap -9.4 ptsSoloQ: 46.0% · 843 g
  • Xin Zhao51 games
    47.1%gap -1.9 ptsSoloQ: 48.2% · 247 g
  • Vi30 games
    53.3%gap +6.0 ptsSoloQ: 55.5% · 254 g
  • Skarner24 games
    —SoloQ: 50.5% · 105 g
  • Pantheon22 games
    —SoloQ: 57.4% · 68 g
Mid17 champions
  • Ahri55 games
    49.1%gap +3.0 ptsSoloQ: 47.8% · 902 g
  • Syndra47 games
    46.8%gap +2.1 ptsSoloQ: 50.3% · 759 g
  • Viktor42 games
    50.0%gap +4.5 ptsSoloQ: 49.9% · 761 g
  • Orianna40 games
    45.0%gap -6.9 ptsSoloQ: 55.0% · 302 g
  • Hwei26 games
    —SoloQ: 48.1% · 378 g
ADC16 champions
  • Yunara47 games
    63.8%gap +17.3 ptsSoloQ: 48.5% · 1,175 g
  • Ezreal42 games
    42.9%gap -4.3 ptsSoloQ: 50.7% · 948 g
  • Jinx42 games
    47.6%gap -0.2 ptsSoloQ: 46.7% · 1,408 g
  • Ashe37 games
    48.6%gap +5.0 ptsSoloQ: 50.8% · 533 g
  • Tristana34 games
    50.0%gap -1.8 ptsSoloQ: 46.2% · 873 g
Support19 champions
  • Lulu52 games
    61.5%gap +10.9 ptsSoloQ: 50.2% · 989 g
  • Karma47 games
    57.4%gap +3.9 ptsSoloQ: 48.8% · 596 g
  • Braum42 games
    47.6%gap +3.6 ptsSoloQ: 46.3% · 521 g
  • Nautilus41 games
    41.5%gap -4.1 ptsSoloQ: 54.0% · 797 g
  • Seraphine38 games
    44.7%gap +2.3 ptsSoloQ: 49.3% · 566 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.5%17,414 picks of 492,845ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments8.6%403 picks of 4,668ban 17.3% · patches 16.19 to 16.21
  • Pro10.7%239 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

27.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 20.7%G1173 games of 834
  • 18.3%G2153 games of 834
  • 11.6%G3+43 games of 371
Once picked, the series moves on toIn G2, over 173 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.