Champion sheet · Top

Jayce

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Jayce across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
13.9%#54 of 173 champions
Pick
5.9%picked in 177 of 3,005 games
Ban
8.0%174 bans over 2,188 games, against 10.4% in soloQ
Win rate as Top54.7% between 46.7% and 62.5% over 106 gamesSoloQ 49.0%: no clear gap
Median length30.1 minsoloQ 28.1 min

Amateur: 2,850 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 246,424 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.9%
    SoloQ
    2.7%
    1.9% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.0%
    SoloQ
    10.4%
    8.0% ban rate in amateur play over 1,653 games, against 10.4% in soloQ over 113,099 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    28.1 min
    Median of 30.1 min in amateur play, against 28.1 min in soloQ.
  • RunesGrasp of the Undying instead of Stormraider's Surge
    Amateur
    58%
    SoloQ
    45%
    Played in 58% of amateur games; soloQ sticks to Stormraider's Surge (45%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge45% · 6,036
≠ Amateur: Grasp of the Undying instead of Stormraider's Surge. 58% · 111 games
SpellsFlash + Teleport51% · 6,817
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 179 games
Core (3 legendaries)18% · 1,383
18%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 98% of top laners.

  1. Team damagetop2%26% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Split-push

Like other top laners

  • Damage in mid game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 78 in lane, 62 in mid game and 80 in late game, out of 100 top laners.

658+59 vs 599
907+39 vs 868
1,190+110 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycetop laners

Gold vs. direct opponent

At 20 min, ahead of 86% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 78 of 100 among top laners658 · median 599
  • Damage in mid game · rank 62 of 100 among top laners907 · median 868
  • Damage in late game · rank 80 of 100 among top laners1,190 · median 1,079
  • Gold at 15 min · rank 96 of 100 among top laners+585 · median +119
  • Gold at 20 min · rank 86 of 100 among top laners+695 · median +100
  • Absorbs damage · rank 29 of 100 among top laners587 · median 970
  • Plays teamfights · rank 40 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 50 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 12 of 100 among top lanersrank 12 of 100
  • Crowd control (CC) · rank 24 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 98 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Ambessa10 games
    —SoloQ: 56.1% · 305 g
  • K'Sante8 games
    —SoloQ: 53.6% · 349 g
  • Sion7 games
    —SoloQ: 45.3% · 333 g
  • Dr. Mundo6 games
    —SoloQ: 45.4% · 302 g
  • Gnar5 games
    —SoloQ: 53.2% · 237 g
Jungle2 champions
  • Wukong12 games
    —SoloQ: 49.8% · 538 g
  • Jarvan IV7 games
    —SoloQ: 48.6% · 506 g
Mid6 champions
  • Ahri9 games
    —SoloQ: 45.4% · 592 g
  • Viktor9 games
    —SoloQ: 48.9% · 648 g
  • Syndra6 games
    —SoloQ: 46.5% · 654 g
  • Akali5 games
    —SoloQ: 53.4% · 395 g
  • Cassiopeia5 games
    —SoloQ: 43.3% · 90 g
ADC8 champions
  • Ezreal13 games
    —SoloQ: 51.0% · 665 g
  • Yunara11 games
    —SoloQ: 47.3% · 904 g
  • Ashe7 games
    —SoloQ: 50.5% · 418 g
  • Caitlyn7 games
    —SoloQ: 53.5% · 678 g
  • Aphelios5 games
    —SoloQ: 48.5% · 466 g
Support5 champions
  • Karma15 games
    —SoloQ: 55.8% · 489 g
  • Lulu9 games
    —SoloQ: 47.8% · 757 g
  • Nautilus9 games
    —SoloQ: 50.0% · 706 g
  • Rell6 games
    —SoloQ: 45.4% · 337 g
  • Milio5 games
    —SoloQ: 50.1% · 353 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%13,111 picks of 492,842ban 10.4% · patches 16.19 to 16.21
  • Amateur tournaments1.9%89 picks of 4,668ban 8.0% · patches 16.19 to 16.21
  • Pro5.9%132 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

23.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.0%G125 games of 834
  • 4.1%G234 games of 834
  • 3.5%G3+13 games of 371
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.