Tournament presence · pick + ban
17.1%#42 of 173 champions
Pick
12.1%picked in 870 of 7,216 games
Ban
5.0%179 bans over 3,566 games, against 0.7% in soloQ
Win rate as Top50.8% between 47.9% and 53.7% over 803 gamesSoloQ 49.5%: no clear gap
Median length29.1 minsoloQ 27.9 min

Amateur: 7,611 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    5.8%
    SoloQ
    1.9%
    5.8% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.1%
    SoloQ
    0.7%
    5.1% ban rate in amateur play over 2,247 games, against 0.7% in soloQ over 169,540 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.9 min
    Median of 29.1 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Hollow Radiance, Unending Despair, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying90% · 12,871
Same in amateur play
SpellsFlash + Teleport84% · 12,012
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 192 games
Core (3 legendaries)5% · 308
5%of soloQ games
  1. Hollow Radiance
  2. Unending Despair
  3. Jak'Sho, The Protean
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of top laners.

  1. Absorbs damagetop1%2,339 · top laners: 970
  2. Lets allies carry killstop2%rank 99 of 100
  3. Plays teamfightstop4%60% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in late game
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 23 in lane, 17 in mid game and 33 in late game, out of 100 top laners.

542-57 vs 599
804-64 vs 868
1,007-72 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Siontop laners

Gold vs. direct opponent

At 20 min, behind 88% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among top laners542 · median 599
  • Damage in mid game · rank 17 of 100 among top laners804 · median 868
  • Damage in late game · rank 33 of 100 among top laners1,007 · median 1,079
  • Gold at 15 min · rank 15 of 100 among top laners-418 · median +119
  • Gold at 20 min · rank 12 of 100 among top laners-650 · median +100
  • Absorbs damage · rank 100 of 100 among top laners2,339 · median 970
  • Plays teamfights · rank 96 of 100 among top laners60% · median 53%
  • Takes its kills in duels · rank 4 of 100 among top laners18% · median 28%
  • Lets allies carry kills · rank 99 of 100 among top lanersrank 99 of 100
  • Crowd control (CC) · rank 91 of 100 among top laners1.5 · median 0.8
  • Team damage · rank 31 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Yone in amateur play: +23.9 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Yone74.2% · expected 50.3% · 31 g+23.9 ptSoloQ -7.7
Dr. Mundo69.0% · expected 58.1% · 42 g+10.9 ptSoloQ -1.6
Renekton50.0% · expected 47.6% · 30 g+2.4 ptSoloQ -6.4
Junglegap to expected
Xin Zhao62.0% · expected 51.7% · 71 g+10.3 ptSoloQ -2.0
Skarner59.1% · expected 53.8% · 44 g+5.3 ptSoloQ +5.9
Lee Sin44.7% · expected 43.8% · 38 g+0.9 ptSoloQ +0.4
Midgap to expected
Hwei62.2% · expected 49.2% · 37 g+13.0 ptSoloQ -2.2
Syndra53.0% · expected 50.1% · 83 g+2.9 ptSoloQ +2.1
ADCgap to expected
Ezreal64.9% · expected 52.7% · 57 g+12.2 ptSoloQ +2.0
Xayah55.6% · expected 50.7% · 36 g+4.9 ptSoloQ -0.4
Supportgap to expected
Milio66.1% · expected 52.2% · 59 g+13.9 ptSoloQ +2.6
Leona62.2% · expected 55.7% · 37 g+6.5 ptSoloQ -4.3
Blitzcrank53.1% · expected 46.8% · 32 g+6.3 ptSoloQ +0.8
Bard50.0% · expected 44.5% · 34 g+5.5 ptSoloQ -0.2
Thresh52.5% · expected 49.2% · 40 g+3.3 ptSoloQ -0.5

With

Junglegap to expected
Jarvan IV54.9% · expected 50.3% · 91 g+4.6 ptSoloQ -2.4
Nocturne53.3% · expected 47.6% · 30 g+5.7 ptSoloQ +0.2
Midgap to expected
Xerath72.7% · expected 48.3% · 33 g+24.4 ptSoloQ -3.8
Orianna57.4% · expected 52.0% · 54 g+5.4 ptSoloQ -1.8
Locke62.9% · expected 56.5% · 35 g+6.4 ptSoloQ +0.5
ADCgap to expected
Yunara58.6% · expected 53.1% · 87 g+5.5 ptSoloQ +1.4
Jinx51.7% · expected 48.7% · 58 g+3.0 ptSoloQ +3.1
Ashe49.2% · expected 48.5% · 59 g+0.7 ptSoloQ +2.2
Supportgap to expected
Nautilus62.3% · expected 54.2% · 61 g+8.1 ptSoloQ +5.0
Milio54.1% · expected 49.4% · 61 g+4.7 ptSoloQ -3.2
Rell62.5% · expected 55.2% · 32 g+7.3 ptSoloQ +1.0
Lulu49.4% · expected 48.2% · 83 g+1.2 ptSoloQ 0.0
Bard62.5% · expected 57.1% · 32 g+5.4 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn70 games
    47.1%gap -4.9 ptsSoloQ: 47.6% · 368 g
  • Gwen54 games
    44.4%gap -1.1 ptsSoloQ: 48.7% · 409 g
  • Ambessa45 games
    46.7%gap -3.7 ptsSoloQ: 44.8% · 384 g
  • Dr. Mundo42 games
    69.0%gap +10.9 ptsSoloQ: 49.4% · 253 g
  • Gnar41 games
    43.9%gap -9.2 ptsSoloQ: 52.7% · 292 g
Jungle19 champions
  • Wukong111 games
    42.3%gap -8.8 ptsSoloQ: 48.1% · 541 g
  • Jarvan IV84 games
    50.0%gap -1.3 ptsSoloQ: 48.5% · 575 g
  • Xin Zhao71 games
    62.0%gap +10.3 ptsSoloQ: 47.5% · 162 g
  • Vi47 games
    48.9%gap -1.2 ptsSoloQ: 51.9% · 264 g
  • Skarner44 games
    59.1%gap +5.3 ptsSoloQ: 54.4% · 147 g
Mid20 champions
  • Viktor90 games
    48.9%gap -1.7 ptsSoloQ: 49.7% · 577 g
  • Ahri87 games
    48.3%gap -2.0 ptsSoloQ: 49.5% · 808 g
  • Syndra83 games
    53.0%gap +2.9 ptsSoloQ: 50.6% · 773 g
  • Orianna55 games
    41.8%gap -7.8 ptsSoloQ: 54.6% · 295 g
  • Hwei37 games
    62.2%gap +13.0 ptsSoloQ: 46.9% · 352 g
ADC19 champions
  • Yunara79 games
    45.6%gap -2.9 ptsSoloQ: 49.4% · 1,157 g
  • Caitlyn74 games
    45.9%gap -2.4 ptsSoloQ: 50.2% · 779 g
  • Ezreal57 games
    64.9%gap +12.2 ptsSoloQ: 55.6% · 721 g
  • Jinx57 games
    47.4%gap -5.5 ptsSoloQ: 51.8% · 855 g
  • Sivir53 games
    52.8%gap -1.1 ptsSoloQ: 48.1% · 295 g
Support16 champions
  • Lulu90 games
    51.1%gap -2.4 ptsSoloQ: 51.7% · 987 g
  • Braum69 games
    50.7%gap -1.7 ptsSoloQ: 50.9% · 523 g
  • Milio59 games
    66.1%gap +13.9 ptsSoloQ: 53.2% · 438 g
  • Nautilus59 games
    44.1%gap -3.3 ptsSoloQ: 52.0% · 832 g
  • Karma56 games
    51.8%gap -0.8 ptsSoloQ: 52.0% · 631 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%14,091 picks of 752,856ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments5.8%645 picks of 11,050ban 5.1% · patches 16.19 to 16.21
  • Pro3.5%78 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

19.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 12.7%G1281 games of 2,215
  • 11.7%G2259 games of 2,215
  • 9.5%G3+68 games of 713
Once picked, the series moves on toIn G2, over 281 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.