Champion sheet · Jungle

Xin Zhao

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
18.7%#32 of 173 champions
Pick
12.2%picked in 347 of 2,850 games
Ban
6.5%136 bans over 2,078 games, against 0.6% in soloQ
Win rate as Jungle48.3% between 43.9% and 52.7% over 344 gamesSoloQ 50.1%: no clear gap
Median length29.7 minsoloQ 27.6 min

Amateur: 2,850 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 241,611 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    6.4%
    SoloQ
    1.2%
    6.4% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.4%
    SoloQ
    0.6%
    6.4% ban rate in amateur play over 1,538 games, against 0.6% in soloQ over 108,274 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.6 min
    Median of 29.7 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Titanic Hydra, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror85% · 5,045
Same in amateur play
SpellsFlash + Smite100% · 5,899
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 99% · 77 games
Core (3 legendaries)36% · 1,052
36%of soloQ games
  1. Titanic Hydra
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 85% of junglers.

  1. Plays teamfightstop15%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 57 in lane, 63 in mid game and 66 in late game, out of 100 junglers.

389+5 vs 383
824+28 vs 796
1,114+58 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Xin Zhaojunglers

Gold vs. direct opponent

At 20 min, behind 78% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among junglers389 · median 383
  • Damage in mid game · rank 63 of 100 among junglers824 · median 796
  • Damage in late game · rank 66 of 100 among junglers1,114 · median 1,056
  • Gold at 15 min · rank 18 of 100 among junglers-220 · median +6
  • Gold at 20 min · rank 22 of 100 among junglers-332 · median +64
  • Map pressure · rank 59 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 67 of 100 among junglers963 · median 855
  • Plays teamfights · rank 85 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 20 of 100 among junglers17% · median 20%
  • Lets allies carry kills · rank 64 of 100 among junglersrank 64 of 100
  • Crowd control (CC) · rank 66 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 67 of 100 among junglers19% · median 17%
  • Jungle farm · rank 36 of 100 among junglers65 · median 66
  • Invade · rank 43 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +17.5 pts over 35 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV53.1% · expected 50.7% · 49 g+2.4 ptSoloQ +2.0
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus62.9% · expected 45.3% · 35 g+17.5 ptSoloQ +1.5
Seraphine43.8% · expected 42.5% · 32 g+1.2 ptSoloQ -2.2

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Ahri50.0% · expected 49.9% · 34 g+0.1 ptSoloQ +1.8
ADCgap to expected
Yunara54.0% · expected 50.5% · 50 g+3.5 ptSoloQ -2.9
Supportgap to expected
Karma48.6% · expected 41.7% · 37 g+7.0 ptSoloQ -1.7
Lulu46.8% · expected 45.8% · 62 g+1.0 ptSoloQ -3.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn25 games
    —SoloQ: 48.8% · 168 g
  • Renekton21 games
    —SoloQ: 52.9% · 170 g
  • K'Sante20 games
    —SoloQ: 54.4% · 90 g
  • Sion20 games
    —SoloQ: 54.5% · 99 g
  • Ambessa17 games
    —SoloQ: 52.9% · 136 g
Jungle16 champions
  • Jarvan IV49 games
    53.1%gap +2.4 ptsSoloQ: 53.1% · 243 g
  • Wukong44 games
    43.2%gap -4.9 ptsSoloQ: 47.1% · 289 g
  • Trundle24 games
    —SoloQ: 54.5% · 55 g
  • Vi24 games
    —SoloQ: 51.5% · 68 g
  • Nocturne19 games
    —SoloQ: 50.7% · 75 g
Mid17 champions
  • Syndra37 games
    35.1%gap -9.6 ptsSoloQ: 53.8% · 260 g
  • Viktor28 games
    —SoloQ: 48.0% · 254 g
  • Ahri27 games
    —SoloQ: 49.6% · 240 g
  • Orianna25 games
    —SoloQ: 54.5% · 123 g
  • Hwei18 games
    —SoloQ: 55.0% · 120 g
ADC15 champions
  • Yunara48 games
    31.3%gap -14.7 ptsSoloQ: 50.3% · 445 g
  • Ezreal30 games
    46.7%gap -0.5 ptsSoloQ: 53.9% · 284 g
  • Caitlyn28 games
    —SoloQ: 54.7% · 296 g
  • Lucian24 games
    —SoloQ: 53.5% · 226 g
  • Ashe21 games
    —SoloQ: 54.3% · 162 g
Support16 champions
  • Nautilus35 games
    62.9%gap +17.5 ptsSoloQ: 52.8% · 305 g
  • Lulu34 games
    38.2%gap -12.5 ptsSoloQ: 49.7% · 334 g
  • Seraphine32 games
    43.8%gap +1.2 ptsSoloQ: 48.7% · 189 g
  • Karma29 games
    —SoloQ: 48.4% · 225 g
  • Milio25 games
    —SoloQ: 58.0% · 150 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%5,656 picks of 483,219ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments6.4%277 picks of 4,328ban 6.4% · patches 16.19 to 16.21
  • Pro6.9%155 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 13.3%G1105 games of 792
  • 13.4%G2106 games of 792
  • 16.2%G3+56 games of 345
Once picked, the series moves on toIn G2, over 105 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.