Tournament presence · pick + ban
17.9%#40 of 173 champions
Pick
7.7%picked in 1,382 of 17,940 games
Ban
10.2%1,734 bans over 17,012 games, against 1.8% in soloQ
Win rate as Mid47.9% between 45.7% and 50.2% over 1,316 gamesSoloQ 51.7%: clear gap
Median length29.3 minsoloQ 26.2 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    47.9%
    SoloQ
    51.7%
    47.9% win rate in amateur play over 1,316 games, against 51.7% in soloQ over 19,526 games.
  • DraftPicked more often in amateur play
    Amateur
    3.8%
    SoloQ
    2.8%
    3.8% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.6%
    SoloQ
    1.8%
    10.6% ban rate in amateur play over 11,141 games, against 1.8% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    26.2 min
    Median of 29.3 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Hextech Rocketbelt, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet50% · 9,776
Same in amateur play
SpellsFlash + Teleport81% · 15,779
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 189 games
Core (3 legendaries)15% · 924
15%of soloQ games
  1. Blackfire Torch
  2. Hextech Rocketbelt
  3. Zhonya's Hourglass
Amateur: Malignance, Shadowflame, Zhonya's Hourglass (18%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of mid laners.

  1. Crowd control (CC)top2%1.6 · mid laners: 0.7
  2. Plays teamfightstop15%59% · mid laners: 55%
  3. Map pressuretop18%4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 31 in lane, 41 in mid game and 36 in late game, out of 100 mid laners.

505-23 vs 528
868-31 vs 899
1,146-32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lissandramid laners

Gold vs. direct opponent

At 20 min, behind 75% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among mid laners505 · median 528
  • Damage in mid game · rank 41 of 100 among mid laners868 · median 899
  • Damage in late game · rank 36 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 28 of 100 among mid laners-171 · median +25
  • Gold at 20 min · rank 25 of 100 among mid laners-297 · median +71
  • Map pressure · rank 82 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 37 of 100 among mid laners408 · median 489
  • Plays teamfights · rank 85 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 25 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 62 of 100 among mid lanersrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 51 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +17.3 pts over 77 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite63.6% · expected 46.3% · 77 g+17.3 ptSoloQ +1.4
Aatrox54.7% · expected 47.3% · 53 g+7.4 ptSoloQ -1.1
Ambessa55.8% · expected 48.5% · 52 g+7.3 ptSoloQ -0.5
Mordekaiser55.3% · expected 46.6% · 38 g+8.6 ptSoloQ -2.6
Ornn51.1% · expected 46.0% · 47 g+5.1 ptSoloQ +0.8
Junglegap to expected
Lee Sin54.3% · expected 49.3% · 116 g+5.0 ptSoloQ +0.7
Xin Zhao53.2% · expected 47.7% · 62 g+5.6 ptSoloQ +1.9
Vi50.0% · expected 47.6% · 126 g+2.4 ptSoloQ +0.1
Jarvan IV53.1% · expected 49.9% · 96 g+3.3 ptSoloQ -0.7
Qiyana51.3% · expected 49.2% · 39 g+2.1 ptSoloQ -0.6
Midgap to expected
Xerath56.8% · expected 46.7% · 37 g+10.0 ptSoloQ -4.0
Ryze59.5% · expected 50.3% · 37 g+9.2 ptSoloQ +1.8
Ahri47.8% · expected 45.1% · 90 g+2.7 ptSoloQ +0.1
Orianna57.1% · expected 51.9% · 49 g+5.2 ptSoloQ -3.9
LeBlanc51.5% · expected 48.1% · 66 g+3.4 ptSoloQ +3.5
ADCgap to expected
Miss Fortune61.0% · expected 47.7% · 41 g+13.3 ptSoloQ -0.6
Zeri52.2% · expected 44.4% · 46 g+7.8 ptSoloQ -0.6
Caitlyn49.5% · expected 45.7% · 101 g+3.8 ptSoloQ -0.9
Jinx48.7% · expected 43.9% · 78 g+4.8 ptSoloQ +0.5
Yunara47.7% · expected 45.8% · 109 g+1.9 ptSoloQ +0.1
Supportgap to expected
Yuumi54.2% · expected 46.4% · 48 g+7.7 ptSoloQ -0.8
Braum48.8% · expected 45.4% · 86 g+3.4 ptSoloQ -0.2
Leona51.4% · expected 47.2% · 70 g+4.2 ptSoloQ +1.3
Rakan53.8% · expected 48.5% · 52 g+5.3 ptSoloQ +1.5
Karma53.8% · expected 49.8% · 52 g+4.0 ptSoloQ -1.0

With

Topgap to expected
Shen57.9% · expected 47.8% · 38 g+10.1 ptSoloQ -0.1
Sion56.3% · expected 47.6% · 48 g+8.6 ptSoloQ +6.1
Ambessa52.2% · expected 47.4% · 69 g+4.8 ptSoloQ +2.9
Ornn54.3% · expected 49.9% · 46 g+4.4 ptSoloQ +3.5
Jayce53.1% · expected 46.5% · 32 g+6.6 ptSoloQ -0.2
Junglegap to expected
Vi62.0% · expected 48.3% · 71 g+13.7 ptSoloQ +3.0
Naafiri60.0% · expected 49.0% · 35 g+11.0 ptSoloQ -5.9
Viego49.1% · expected 47.8% · 108 g+1.3 ptSoloQ +3.0
Xin Zhao50.0% · expected 48.2% · 68 g+1.8 ptSoloQ -3.0
Sylas49.2% · expected 48.5% · 63 g+0.7 ptSoloQ +0.4
ADCgap to expected
Sivir57.4% · expected 48.2% · 61 g+9.2 ptSoloQ -5.3
Jhin50.6% · expected 43.7% · 89 g+6.8 ptSoloQ +0.2
Miss Fortune57.8% · expected 48.2% · 45 g+9.5 ptSoloQ +2.2
Xayah55.3% · expected 49.5% · 76 g+5.8 ptSoloQ -2.1
Yunara53.8% · expected 50.1% · 119 g+3.7 ptSoloQ -0.3
Supportgap to expected
Lulu50.8% · expected 45.7% · 128 g+5.1 ptSoloQ -0.8
Alistar58.0% · expected 48.9% · 50 g+9.1 ptSoloQ -3.4
Karma54.0% · expected 46.1% · 50 g+7.9 ptSoloQ -1.6
Milio52.2% · expected 46.4% · 67 g+5.9 ptSoloQ +2.0
Nautilus48.9% · expected 46.7% · 139 g+2.2 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Malphite77 games
    63.6%gap +17.3 ptsSoloQ: 51.8% · 597 g
  • Sion65 games
    44.6%gap -3.7 ptsSoloQ: 52.4% · 292 g
  • K'Sante63 games
    49.2%gap -1.0 ptsSoloQ: 52.7% · 838 g
  • Olaf60 games
    46.7%gap +0.4 ptsSoloQ: 50.3% · 582 g
  • Renekton57 games
    49.1%gap +1.5 ptsSoloQ: 52.9% · 484 g
Jungle24 champions
  • Vi126 games
    50.0%gap +2.4 ptsSoloQ: 53.6% · 713 g
  • Lee Sin116 games
    54.3%gap +5.0 ptsSoloQ: 52.1% · 2,083 g
  • Wukong97 games
    41.2%gap -2.1 ptsSoloQ: 51.0% · 453 g
  • Jarvan IV96 games
    53.1%gap +3.3 ptsSoloQ: 53.1% · 646 g
  • Xin Zhao62 games
    53.2%gap +5.6 ptsSoloQ: 53.6% · 405 g
Mid20 champions
  • Sylas117 games
    41.0%gap -8.9 ptsSoloQ: 49.9% · 1,154 g
  • Ahri90 games
    47.8%gap +2.7 ptsSoloQ: 51.3% · 766 g
  • LeBlanc66 games
    51.5%gap +3.4 ptsSoloQ: 54.4% · 964 g
  • Viktor63 games
    41.3%gap -6.2 ptsSoloQ: 51.8% · 855 g
  • Syndra60 games
    48.3%gap +0.6 ptsSoloQ: 51.4% · 814 g
ADC17 champions
  • Kai'Sa112 games
    47.3%gap -0.2 ptsSoloQ: 54.7% · 2,164 g
  • Ezreal110 games
    52.7%gap +0.3 ptsSoloQ: 53.7% · 1,277 g
  • Yunara109 games
    47.7%gap +1.9 ptsSoloQ: 51.4% · 1,575 g
  • Caitlyn101 games
    49.5%gap +3.8 ptsSoloQ: 52.4% · 1,009 g
  • Jhin89 games
    53.9%gap +1.7 ptsSoloQ: 51.4% · 2,261 g
Support17 champions
  • Nautilus132 games
    47.7%gap -1.5 ptsSoloQ: 52.5% · 1,363 g
  • Lulu114 games
    47.4%gap -2.8 ptsSoloQ: 53.6% · 1,503 g
  • Thresh93 games
    35.5%gap -10.9 ptsSoloQ: 48.8% · 1,676 g
  • Braum86 games
    48.8%gap +3.4 ptsSoloQ: 49.2% · 638 g
  • Seraphine72 games
    37.5%gap -9.1 ptsSoloQ: 48.8% · 369 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%18,797 picks of 674,205ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments3.8%894 picks of 23,550ban 10.6% · patches 16.19 to 16.21
  • Pro1.3%29 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

16.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.6%G1275 games of 4,137
  • 8.0%G2332 games of 4,137
  • 8.3%G3+148 games of 1,775
Once picked, the series moves on toIn G2, over 275 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.