Tournament presence · pick + ban
11.2%#68 of 173 champions
Pick
5.6%picked in 401 of 7,218 games
Ban
5.6%199 bans over 3,566 games, against 6.5% in soloQ
Win rate as Mid43.4% between 38.7% and 48.2% over 288 gamesSoloQ 46.7%: no clear gap
Median length29.3 minsoloQ 28.2 min

Amateur: 7,611 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    2.0%
    SoloQ
    0.7%
    2.0% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.9%
    SoloQ
    6.5%
    4.9% ban rate in amateur play over 2,247 games, against 6.5% in soloQ over 169,540 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28.2 min
    Median of 29.3 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet80% · 4,178
Same in amateur play
SpellsFlash + Teleport79% · 4,156
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 45 games
Core (3 legendaries)25% · 710
25%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 77% of mid laners.

  1. Crowd control (CC)top23%1 · mid laners: 0.7
  2. Team damagetop24%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 39 in lane, 34 in mid game and 26 in late game, out of 100 mid laners.

515-13 vs 528
860-40 vs 899
1,122-57 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Melmid laners

Gold vs. direct opponent

At 20 min, ahead of 70% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among mid laners515 · median 528
  • Damage in mid game · rank 34 of 100 among mid laners860 · median 899
  • Damage in late game · rank 26 of 100 among mid laners1,122 · median 1,179
  • Gold at 15 min · rank 83 of 100 among mid laners+297 · median +25
  • Gold at 20 min · rank 70 of 100 among mid laners+311 · median +71
  • Map pressure · rank 52 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 26 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 56 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 46 of 100 among mid laners22% · median 23%
  • Lets allies carry kills · rank 60 of 100 among mid lanersrank 60 of 100
  • Crowd control (CC) · rank 77 of 100 among mid laners1 · median 0.7
  • Team damage · rank 76 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong53.8% · expected 43.7% · 39 g+10.1 ptSoloQ -1.3
Midgap to expected
Ahri47.2% · expected 42.9% · 89 g+4.3 ptSoloQ +4.4
ADCgap to expected
Ashe51.9% · expected 45.7% · 52 g+6.2 ptSoloQ +2.7
Supportgap to expected
Seraphine52.0% · expected 45.3% · 50 g+6.7 ptSoloQ +1.0

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong44.7% · expected 43.1% · 38 g+1.7 ptSoloQ -2.8
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu46.9% · expected 40.8% · 32 g+6.1 ptSoloQ +4.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn26 games
    —SoloQ: 48.7% · 158 g
  • Sion24 games
    —SoloQ: 39.1% · 110 g
  • Ambessa19 games
    —SoloQ: 43.2% · 118 g
  • Dr. Mundo16 games
    —SoloQ: 47.7% · 86 g
  • Renekton15 games
    —SoloQ: 47.8% · 159 g
Jungle16 champions
  • Wukong39 games
    53.8%gap +10.1 ptsSoloQ: 44.4% · 196 g
  • Jarvan IV24 games
    —SoloQ: 42.2% · 187 g
  • Xin Zhao24 games
    —SoloQ: 47.3% · 55 g
  • Vi23 games
    —SoloQ: 42.5% · 87 g
  • Sejuani18 games
    —SoloQ: 43.7% · 71 g
Mid14 champions
  • Ahri89 games
    47.2%gap +4.3 ptsSoloQ: 49.6% · 846 g
  • Viktor28 games
    —SoloQ: 41.7% · 180 g
  • Hwei22 games
    —SoloQ: 51.9% · 133 g
  • Syndra12 games
    —SoloQ: 41.4% · 249 g
  • Xerath11 games
    —SoloQ: 39.6% · 106 g
ADC15 champions
  • Ashe52 games
    51.9%gap +6.2 ptsSoloQ: 49.8% · 221 g
  • Yunara29 games
    —SoloQ: 46.3% · 393 g
  • Caitlyn24 games
    —SoloQ: 46.5% · 340 g
  • Tristana21 games
    —SoloQ: 41.7% · 314 g
  • Kai'Sa16 games
    —SoloQ: 47.5% · 341 g
Support16 champions
  • Seraphine50 games
    52.0%gap +6.7 ptsSoloQ: 48.2% · 253 g
  • Lulu26 games
    —SoloQ: 45.9% · 340 g
  • Braum22 games
    —SoloQ: 40.3% · 186 g
  • Nautilus16 games
    —SoloQ: 45.5% · 264 g
  • Rell16 games
    —SoloQ: 42.3% · 163 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%5,172 picks of 752,860ban 6.5% · patches 16.19 to 16.21
  • Amateur tournaments2.0%223 picks of 11,050ban 4.9% · patches 16.19 to 16.21
  • Pro0.6%13 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

7.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.5%G178 games of 2,215
  • 4.7%G2103 games of 2,215
  • 4.5%G3+32 games of 713
Once picked, the series moves on toIn G2, over 78 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.