Tournament presence · pick + ban
23.2%#19 of 173 champions
Pick
14.9%picked in 449 of 3,005 games
Ban
8.3%182 bans over 2,188 games, against 0.4% in soloQ
Win rate as Top50.3% between 46.4% and 54.2% over 443 gamesSoloQ 51.1%: no clear gap
Median length29.6 minsoloQ 28.1 min

Amateur: 2,850 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 246,424 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    7.9%
    SoloQ
    2.5%
    7.9% of the role's picks in amateur play, against 2.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.0%
    SoloQ
    0.4%
    8.0% ban rate in amateur play over 1,653 games, against 0.4% in soloQ over 113,099 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.1 min
    Median of 29.6 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Hollow Radiance, Unending Despair, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying85% · 10,743
Same in amateur play
SpellsFlash + Teleport70% · 8,806
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 95% · 104 games
Core (3 legendaries)7% · 209
7%of soloQ games
  1. Hollow Radiance
  2. Unending Despair
  3. Jak'Sho, The Protean
Amateur: Sunfire Aegis, Unending Despair, Kaenic Rookern (7%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 97% of top laners.

  1. Lets allies carry killstop3%rank 97 of 100
  2. Plays teamfightstop5%59% · top laners: 53%
  3. Absorbs damagetop9%1,507 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 28 in lane, 14 in mid game and 18 in late game, out of 100 top laners.

578-21 vs 599
789-79 vs 868
971-108 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ornntop laners

Gold vs. direct opponent

At 20 min, behind 97% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among top laners578 · median 599
  • Damage in mid game · rank 14 of 100 among top laners789 · median 868
  • Damage in late game · rank 18 of 100 among top laners971 · median 1,079
  • Gold at 15 min · rank 3 of 100 among top laners-773 · median +119
  • Gold at 20 min · rank 3 of 100 among top laners-1,221 · median +100
  • Absorbs damage · rank 91 of 100 among top laners1,507 · median 970
  • Plays teamfights · rank 95 of 100 among top laners59% · median 53%
  • Takes its kills in duels · rank 5 of 100 among top laners19% · median 28%
  • Lets allies carry kills · rank 97 of 100 among top lanersrank 97 of 100
  • Crowd control (CC) · rank 89 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 25 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Caitlyn in amateur play: +17.9 pts over 39 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV55.3% · expected 52.2% · 47 g+3.1 ptSoloQ +1.0
Midgap to expected
Viktor51.4% · expected 47.7% · 35 g+3.7 ptSoloQ +0.2
ADCgap to expected
Caitlyn69.2% · expected 51.3% · 39 g+17.9 ptSoloQ +0.1
Yunara55.8% · expected 48.7% · 52 g+7.0 ptSoloQ +3.8
Supportgap to expected
Lulu68.2% · expected 52.8% · 44 g+15.4 ptSoloQ +2.8
Milio71.0% · expected 54.8% · 31 g+16.2 ptSoloQ +0.5
Seraphine48.4% · expected 44.6% · 31 g+3.7 ptSoloQ +0.1

With

Junglegap to expected
Wukong55.3% · expected 50.0% · 47 g+5.3 ptSoloQ +3.3
Midgap to expected
Viktor64.3% · expected 53.0% · 42 g+11.3 ptSoloQ -0.5
Syndra59.1% · expected 53.7% · 44 g+5.4 ptSoloQ +3.6
ADCgap to expected
Jinx56.1% · expected 50.7% · 41 g+5.4 ptSoloQ +0.7
Ezreal51.6% · expected 51.3% · 31 g+0.3 ptSoloQ -3.4
Supportgap to expected
Nautilus64.5% · expected 52.9% · 31 g+11.6 ptSoloQ -0.1
Rakan57.6% · expected 54.7% · 33 g+2.9 ptSoloQ +1.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ambessa25 games
    —SoloQ: 49.7% · 320 g
  • Rumble24 games
    —SoloQ: 56.5% · 115 g
  • Gwen23 games
    —SoloQ: 51.2% · 332 g
  • Mordekaiser23 games
    —SoloQ: 46.7% · 375 g
  • Renekton22 games
    —SoloQ: 56.2% · 379 g
Jungle16 champions
  • Wukong56 games
    50.0%gap -0.7 ptsSoloQ: 49.5% · 555 g
  • Jarvan IV47 games
    55.3%gap +3.1 ptsSoloQ: 53.0% · 464 g
  • Vi31 games
    41.9%gap -7.6 ptsSoloQ: 57.7% · 194 g
  • Xin Zhao28 games
    —SoloQ: 50.6% · 174 g
  • Nocturne19 games
    —SoloQ: 51.6% · 159 g
Mid18 champions
  • Syndra45 games
    46.7%gap -0.3 ptsSoloQ: 56.1% · 544 g
  • Ahri40 games
    47.5%gap -0.9 ptsSoloQ: 53.5% · 587 g
  • Viktor35 games
    51.4%gap +3.7 ptsSoloQ: 51.8% · 610 g
  • Orianna32 games
    43.8%gap -10.3 ptsSoloQ: 52.9% · 204 g
  • Aurora19 games
    —SoloQ: 54.1% · 205 g
ADC16 champions
  • Yunara52 games
    55.8%gap +7.0 ptsSoloQ: 54.9% · 881 g
  • Caitlyn39 games
    69.2%gap +17.9 ptsSoloQ: 52.4% · 676 g
  • Jinx34 games
    44.1%gap -5.9 ptsSoloQ: 51.3% · 1,010 g
  • Ezreal30 games
    33.3%gap -16.1 ptsSoloQ: 58.6% · 584 g
  • Sivir28 games
    —SoloQ: 55.1% · 265 g
Support19 champions
  • Lulu44 games
    68.2%gap +15.4 ptsSoloQ: 54.5% · 719 g
  • Nautilus40 games
    37.5%gap -10.3 ptsSoloQ: 48.8% · 602 g
  • Karma35 games
    54.3%gap -1.4 ptsSoloQ: 51.8% · 425 g
  • Milio31 games
    71.0%gap +16.2 ptsSoloQ: 52.7% · 355 g
  • Seraphine31 games
    48.4%gap +3.7 ptsSoloQ: 52.0% · 377 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.5%12,380 picks of 492,842ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments7.9%367 picks of 4,668ban 8.0% · patches 16.19 to 16.21
  • Pro3.1%70 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

17.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 16.9%G1141 games of 834
  • 14.6%G2122 games of 834
  • 11.1%G3+41 games of 371
Once picked, the series moves on toIn G2, over 141 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.