Tournament presence · pick + ban
32.7%#9 of 173 champions
Pick
12.2%picked in 846 of 6,926 games
Ban
20.5%704 bans over 3,430 games, against 19.7% in soloQ
Win rate as Mid55.0% between 50.9% and 58.9% over 413 gamesSoloQ 49.5%: clear gap
Median length28.1 minsoloQ 27.2 min

Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 372,957 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    55.0%
    SoloQ
    49.5%
    55.0% win rate in amateur play over 413 games, against 49.5% in soloQ over 24,974 games.
  • LengthLonger games in amateur play
    Amateur
    28.1 min
    SoloQ
    27.2 min
    Median of 28.1 min in amateur play, against 27.2 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    76%
    SoloQ
    66%
    Played in 76% of amateur games; soloQ sticks to Flash + Ignite (66%).
02 — How to play it

How to play it?

Conqueror, then Hextech Rocketbelt, Riftmaker, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror47% · 11,815
Same in amateur play
SpellsFlash + Ignite66% · 16,542
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 76% · 430 games
SkillsWnot collected in soloQ
Amateur: 75% · 59 games
Core (3 legendaries)27% · 2,601
27%of soloQ games
  1. Hextech Rocketbelt
  2. Riftmaker
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 87% of mid laners.

  1. Map pressuretop14%4.6 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 91 in lane, 59 in mid game and 42 in late game, out of 100 mid laners.

599+71 vs 528
927+28 vs 899
1,155-24 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Sylasmid laners

Gold vs. direct opponent

At 20 min, behind 55% of mid laners against the direct opponent.

mid laners
4.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 91 of 100 among mid laners599 · median 528
  • Damage in mid game · rank 59 of 100 among mid laners927 · median 899
  • Damage in late game · rank 42 of 100 among mid laners1,155 · median 1,179
  • Gold at 15 min · rank 42 of 100 among mid laners-44 · median +25
  • Gold at 20 min · rank 45 of 100 among mid laners-43 · median +71
  • Map pressure · rank 87 of 100 among mid laners4.6 · median 3.2
  • Absorbs damage · rank 76 of 100 among mid laners815 · median 489
  • Plays teamfights · rank 26 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 73 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 35 of 100 among mid lanersrank 35 of 100
  • Crowd control (CC) · rank 69 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 68 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Syndra in amateur play: +17.5 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn62.5% · expected 56.5% · 48 g+6.0 ptSoloQ 0.0
Junglegap to expected
Wukong61.3% · expected 54.9% · 31 g+6.4 ptSoloQ -2.5
Jarvan IV55.6% · expected 55.4% · 45 g+0.1 ptSoloQ +0.8
Midgap to expected
Syndra72.2% · expected 54.7% · 36 g+17.5 ptSoloQ +0.8
Ahri56.7% · expected 54.2% · 90 g+2.5 ptSoloQ +0.3
ADCgap to expected
Ashe59.6% · expected 57.1% · 47 g+2.4 ptSoloQ +4.3
Yunara54.8% · expected 52.8% · 31 g+2.0 ptSoloQ +1.6
Supportgap to expected
Leona66.7% · expected 59.7% · 33 g+7.0 ptSoloQ -1.2
Nautilus55.3% · expected 51.7% · 38 g+3.5 ptSoloQ -0.1
Lulu60.0% · expected 58.0% · 30 g+2.0 ptSoloQ +1.9

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong61.3% · expected 55.0% · 62 g+6.3 ptSoloQ -3.4
Xin Zhao56.7% · expected 54.7% · 30 g+2.0 ptSoloQ -0.9
ADCgap to expected
Yunara60.5% · expected 57.1% · 43 g+3.4 ptSoloQ 0.0
Supportgap to expected
Nautilus70.0% · expected 58.2% · 30 g+11.8 ptSoloQ -0.5
Lulu58.6% · expected 51.9% · 58 g+6.7 ptSoloQ +1.2
Karma55.9% · expected 53.3% · 34 g+2.6 ptSoloQ +1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn48 games
    62.5%gap +6.0 ptsSoloQ: 48.4% · 694 g
  • Renekton24 games
    —SoloQ: 47.6% · 780 g
  • Sion22 games
    —SoloQ: 55.2% · 469 g
  • Ambessa21 games
    —SoloQ: 51.9% · 582 g
  • Shen20 games
    —SoloQ: 47.2% · 551 g
Jungle19 champions
  • Jarvan IV45 games
    55.6%gap +0.1 ptsSoloQ: 50.7% · 1,046 g
  • Xin Zhao36 games
    50.0%gap -5.2 ptsSoloQ: 49.1% · 320 g
  • Wukong31 games
    61.3%gap +6.4 ptsSoloQ: 46.0% · 987 g
  • Vi28 games
    —SoloQ: 48.4% · 459 g
  • Shyvana21 games
    —SoloQ: 60.0% · 443 g
Mid18 champions
  • Ahri90 games
    56.7%gap +2.5 ptsSoloQ: 48.4% · 2,499 g
  • Syndra36 games
    72.2%gap +17.5 ptsSoloQ: 49.3% · 1,168 g
  • Orianna27 games
    —SoloQ: 51.8% · 456 g
  • Viktor27 games
    —SoloQ: 51.7% · 921 g
  • Akali13 games
    —SoloQ: 51.5% · 841 g
ADC16 champions
  • Ashe47 games
    59.6%gap +2.4 ptsSoloQ: 54.2% · 843 g
  • Kai'Sa44 games
    43.2%gap -14.6 ptsSoloQ: 51.3% · 1,924 g
  • Jinx39 games
    56.4%gap -0.9 ptsSoloQ: 49.6% · 1,431 g
  • Yunara31 games
    54.8%gap +2.0 ptsSoloQ: 51.0% · 1,841 g
  • Tristana24 games
    —SoloQ: 47.9% · 1,461 g
Support17 champions
  • Seraphine47 games
    51.1%gap -5.5 ptsSoloQ: 51.0% · 735 g
  • Nautilus38 games
    55.3%gap +3.5 ptsSoloQ: 50.2% · 1,611 g
  • Leona33 games
    66.7%gap +7.0 ptsSoloQ: 47.4% · 1,060 g
  • Lulu30 games
    60.0%gap +2.0 ptsSoloQ: 51.2% · 1,673 g
  • Milio27 games
    —SoloQ: 52.5% · 674 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%23,916 picks of 745,908ban 19.7% · patches 16.19 to 16.21
  • Amateur tournaments3.0%313 picks of 10,426ban 20.2% · patches 16.19 to 16.21
  • Pro3.2%72 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

42.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 5.6%G1118 games of 2,111
  • 5.9%G2124 games of 2,112
  • 5.7%G3+39 games of 679
Once picked, the series moves on toIn G2, over 118 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.