Tournament presence · pick + ban
26.8%#14 of 173 champions
Pick
13.8%picked in 997 of 7,216 games
Ban
13.0%465 bans over 3,566 games, against 0.7% in soloQ
Win rate as Jungle50.7% between 48.0% and 53.3% over 989 gamesSoloQ 48.4%: no clear gap
Median length28.8 minsoloQ 27.7 min

Amateur: 7,611 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    7.0%
    SoloQ
    1.7%
    7.0% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.3%
    SoloQ
    0.7%
    14.3% ban rate in amateur play over 2,247 games, against 0.7% in soloQ over 169,540 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.7 min
    Median of 28.8 min in amateur play, against 27.7 min in soloQ.
  • BuildTrinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance
    Amateur
    34%
    SoloQ
    27%
    Played in 34% of amateur games; soloQ sticks to Trinity Force, Black Cleaver, Death's Dance (27%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror73% · 9,723
Same in amateur play
SpellsFlash + Smite100% · 13,326
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 251 games
Core (3 legendaries)27% · 1,847
27%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
≠ Amateur: Trinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance. 34% · 505 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of junglers.

  1. Crowd control (CC)top20%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 14 in mid game and 16 in late game, out of 100 junglers.

330-54 vs 383
703-93 vs 796
910-146 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Vijunglers

Gold vs. direct opponent

At 20 min, behind 81% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among junglers330 · median 383
  • Damage in mid game · rank 14 of 100 among junglers703 · median 796
  • Damage in late game · rank 16 of 100 among junglers910 · median 1,056
  • Gold at 15 min · rank 16 of 100 among junglers-278 · median +6
  • Gold at 20 min · rank 20 of 100 among junglers-386 · median +64
  • Map pressure · rank 48 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 77 of 100 among junglers1,129 · median 855
  • Plays teamfights · rank 59 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 35 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 77 of 100 among junglersrank 77 of 100
  • Crowd control (CC) · rank 81 of 100 among junglers1 · median 0.7
  • Team damage · rank 29 of 100 among junglers15% · median 17%
  • Jungle farm · rank 46 of 100 among junglers66 · median 66
  • Invade · rank 44 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Zeri in amateur play: +15.7 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn57.8% · expected 51.9% · 90 g+5.9 ptSoloQ +2.5
K'Sante58.3% · expected 51.7% · 60 g+6.6 ptSoloQ -2.6
Ambessa56.6% · expected 50.2% · 53 g+6.4 ptSoloQ +1.5
Olaf48.9% · expected 42.7% · 45 g+6.2 ptSoloQ -3.2
Sion51.1% · expected 49.8% · 47 g+1.2 ptSoloQ -0.8
Junglegap to expected
Xin Zhao56.3% · expected 51.5% · 96 g+4.7 ptSoloQ +3.7
Skarner55.6% · expected 53.7% · 36 g+1.9 ptSoloQ +2.6
Nocturne54.8% · expected 53.8% · 31 g+1.0 ptSoloQ 0.0
Midgap to expected
Syndra51.4% · expected 50.0% · 105 g+1.5 ptSoloQ +2.0
Hwei55.6% · expected 49.0% · 36 g+6.5 ptSoloQ -3.9
Viktor50.6% · expected 50.4% · 81 g+0.2 ptSoloQ -2.3
Aurora60.0% · expected 54.9% · 30 g+5.1 ptSoloQ +3.6
Akali48.4% · expected 44.8% · 31 g+3.6 ptSoloQ +4.4
ADCgap to expected
Zeri64.7% · expected 49.0% · 34 g+15.7 ptSoloQ +0.4
Caitlyn55.6% · expected 48.1% · 72 g+7.4 ptSoloQ -1.5
Yunara53.9% · expected 48.3% · 102 g+5.6 ptSoloQ 0.0
Ezreal57.9% · expected 52.6% · 57 g+5.3 ptSoloQ -1.2
Lucian59.0% · expected 52.2% · 39 g+6.8 ptSoloQ +2.1
Supportgap to expected
Nami65.7% · expected 52.7% · 35 g+13.0 ptSoloQ +2.2
Rell55.4% · expected 46.3% · 65 g+9.1 ptSoloQ -2.5
Alistar56.8% · expected 49.6% · 44 g+7.2 ptSoloQ +2.8
Seraphine55.6% · expected 52.6% · 63 g+3.0 ptSoloQ -0.2
Braum53.2% · expected 52.3% · 62 g+1.0 ptSoloQ -3.9

With

Topgap to expected
Rumble62.8% · expected 56.6% · 43 g+6.2 ptSoloQ +4.2
Ambessa53.1% · expected 51.1% · 96 g+2.0 ptSoloQ +4.5
Gnar52.6% · expected 48.4% · 38 g+4.3 ptSoloQ +2.5
Shen50.0% · expected 47.2% · 42 g+2.8 ptSoloQ +3.8
Olaf60.5% · expected 58.6% · 43 g+1.9 ptSoloQ 0.0
Midgap to expected
Orianna64.5% · expected 51.9% · 62 g+12.7 ptSoloQ -5.1
Viktor55.6% · expected 50.9% · 81 g+4.6 ptSoloQ -0.4
Hwei54.8% · expected 52.3% · 42 g+2.5 ptSoloQ -4.7
Sylas58.1% · expected 55.5% · 31 g+2.6 ptSoloQ +0.6
ADCgap to expected
Lucian61.3% · expected 49.1% · 31 g+12.1 ptSoloQ +2.5
Caitlyn57.6% · expected 53.2% · 59 g+4.5 ptSoloQ -2.6
Xayah53.7% · expected 50.8% · 54 g+2.9 ptSoloQ +2.7
Jinx50.0% · expected 48.6% · 60 g+1.4 ptSoloQ -0.1
Sivir49.1% · expected 47.6% · 53 g+1.5 ptSoloQ +3.3
Supportgap to expected
Rakan59.3% · expected 53.2% · 81 g+6.1 ptSoloQ -2.0
Alistar60.0% · expected 51.7% · 35 g+8.3 ptSoloQ +1.1
Milio51.7% · expected 49.3% · 58 g+2.4 ptSoloQ -1.7
Braum50.9% · expected 49.0% · 53 g+1.9 ptSoloQ -0.3
Rell56.1% · expected 55.0% · 57 g+1.1 ptSoloQ +0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn90 games
    57.8%gap +5.9 ptsSoloQ: 49.9% · 387 g
  • K'Sante60 games
    58.3%gap +6.6 ptsSoloQ: 48.5% · 295 g
  • Renekton60 games
    46.7%gap -0.8 ptsSoloQ: 52.2% · 368 g
  • Ambessa53 games
    56.6%gap +6.4 ptsSoloQ: 52.6% · 340 g
  • Sion47 games
    51.1%gap +1.2 ptsSoloQ: 48.1% · 264 g
Jungle19 champions
  • Wukong170 games
    47.6%gap -3.3 ptsSoloQ: 44.5% · 616 g
  • Jarvan IV115 games
    50.4%gap -0.7 ptsSoloQ: 49.6% · 581 g
  • Xin Zhao96 games
    56.3%gap +4.7 ptsSoloQ: 52.1% · 190 g
  • Sejuani54 games
    53.7%gap -2.3 ptsSoloQ: 47.1% · 155 g
  • Skarner36 games
    55.6%gap +1.9 ptsSoloQ: 50.0% · 126 g
Mid21 champions
  • Ahri116 games
    47.4%gap -2.7 ptsSoloQ: 46.0% · 815 g
  • Syndra105 games
    51.4%gap +1.5 ptsSoloQ: 49.4% · 607 g
  • Viktor81 games
    50.6%gap +0.2 ptsSoloQ: 46.8% · 509 g
  • Orianna57 games
    38.6%gap -10.9 ptsSoloQ: 50.0% · 250 g
  • Hwei36 games
    55.6%gap +6.5 ptsSoloQ: 44.1% · 247 g
ADC17 champions
  • Xayah134 games
    49.3%gap -1.3 ptsSoloQ: 45.5% · 677 g
  • Yunara102 games
    53.9%gap +5.6 ptsSoloQ: 48.1% · 1,020 g
  • Caitlyn72 games
    55.6%gap +7.4 ptsSoloQ: 47.9% · 630 g
  • Jinx72 games
    47.2%gap -5.5 ptsSoloQ: 42.7% · 777 g
  • Ezreal57 games
    57.9%gap +5.3 ptsSoloQ: 51.3% · 715 g
Support18 champions
  • Lulu106 games
    49.1%gap -4.3 ptsSoloQ: 48.7% · 1,021 g
  • Rakan77 games
    45.5%gap -2.7 ptsSoloQ: 45.0% · 433 g
  • Nautilus74 games
    45.9%gap -1.3 ptsSoloQ: 46.4% · 698 g
  • Rell65 games
    55.4%gap +9.1 ptsSoloQ: 43.9% · 367 g
  • Seraphine63 games
    55.6%gap +3.0 ptsSoloQ: 48.7% · 271 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%13,135 picks of 752,860ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments7.0%774 picks of 11,050ban 14.3% · patches 16.19 to 16.21
  • Pro8.9%199 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

32.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 14.6%G1324 games of 2,215
  • 14.8%G2328 games of 2,215
  • 12.8%G3+91 games of 713
Once picked, the series moves on toIn G2, over 324 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.