Tournament presence · pick + ban
22.1%#19 of 173 champions
Pick
11.3%picked in 3,157 of 27,821 games
Ban
10.8%2,435 bans over 22,617 games, against 14.4% in soloQ
Win rate as Support51.4% between 49.9% and 52.9% over 3,153 gamesSoloQ 52.4%: no clear gap
Median length29.2 minsoloQ 27.3 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    5.7%
    SoloQ
    7.5%
    5.7% of the role's picks in amateur play, against 7.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    10.6%
    SoloQ
    14.4%
    10.6% ban rate in amateur play over 14,779 games, against 14.4% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.3 min
    Median of 29.2 min in amateur play, against 27.3 min in soloQ.
  • SpellsFlash + Heal instead of Flash + Ignite
    Amateur
    60%
    SoloQ
    48%
    Played in 60% of amateur games; soloQ sticks to Flash + Ignite (48%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock63% · 93,852
Same in amateur play
SpellsFlash + Ignite48% · 71,538
≠ Amateur: Flash + Heal instead of Flash + Ignite. 60% · 3,481 games
SkillsQnot collected in soloQ
Amateur: 92% · 441 games
Core (3 legendaries)6% · 4
6%of soloQ games
  1. Hextech Rocketbelt
  2. Shadowflame
  3. Zhonya's Hourglass

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other supports; the most marked: Absorbs damage (rank 80).

  1. Its most marked traitAbsorbs damagetop20%733 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

Nothing above supports.

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 25 in lane, 23 in mid game and 23 in late game, out of 100 supports.

227-61 vs 288
274-68 vs 342
313-75 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Threshsupports

Gold vs. direct opponent

At 20 min, behind 70% of supports against the direct opponent.

supports
5.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 25 of 100 among supports227 · median 288
  • Damage in mid game · rank 23 of 100 among supports274 · median 342
  • Damage in late game · rank 23 of 100 among supports313 · median 388
  • Gold at 15 min · rank 37 of 100 among supports+2 · median +105
  • Gold at 20 min · rank 31 of 100 among supports-26 · median +193
  • Map pressure · rank 62 of 100 among supports5.3 · median 4.5
  • Absorbs damage · rank 80 of 100 among supports733 · median 393
  • Plays teamfights · rank 54 of 100 among supports55% · median 54%
  • Takes its kills in duels · rank 41 of 100 among supports16% · median 17%
  • Lets allies carry kills · rank 43 of 100 among supportsrank 43 of 100
  • Crowd control (CC) · rank 70 of 100 among supports1.3 · median 1
  • Team damage · rank 24 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Jax in amateur play: +12.6 pts over 93 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jax63.4% · expected 50.8% · 93 g+12.6 ptSoloQ +0.1
Jayce65.1% · expected 50.9% · 43 g+14.3 ptSoloQ +0.1
Aatrox57.7% · expected 50.4% · 97 g+7.4 ptSoloQ -0.9
Shen59.5% · expected 53.9% · 79 g+5.6 ptSoloQ -0.2
Fiora58.7% · expected 50.8% · 46 g+7.9 ptSoloQ -0.4
Junglegap to expected
Sejuani65.7% · expected 53.8% · 67 g+11.9 ptSoloQ -0.8
Kha'Zix60.9% · expected 51.3% · 46 g+9.6 ptSoloQ +1.0
Lee Sin53.6% · expected 51.7% · 276 g+1.9 ptSoloQ +0.8
Sylas52.3% · expected 50.4% · 153 g+1.9 ptSoloQ +0.4
Jarvan IV53.1% · expected 52.9% · 271 g+0.2 ptSoloQ +1.0
Midgap to expected
Lissandra61.0% · expected 52.8% · 118 g+8.2 ptSoloQ +0.5
Galio60.7% · expected 52.3% · 89 g+8.3 ptSoloQ -0.2
Zed55.3% · expected 44.4% · 47 g+10.9 ptSoloQ -1.3
LeBlanc57.8% · expected 51.0% · 83 g+6.8 ptSoloQ +2.2
Ahri51.6% · expected 49.3% · 213 g+2.3 ptSoloQ +0.2
ADCgap to expected
Yunara54.9% · expected 49.3% · 328 g+5.6 ptSoloQ -0.4
Varus58.2% · expected 50.8% · 91 g+7.5 ptSoloQ -0.2
Jinx52.5% · expected 49.6% · 223 g+2.8 ptSoloQ +0.4
Jhin56.2% · expected 53.8% · 235 g+2.4 ptSoloQ 0.0
Kai'Sa52.2% · expected 51.9% · 272 g+0.3 ptSoloQ +0.1
Supportgap to expected
Alistar60.0% · expected 50.3% · 110 g+9.7 ptSoloQ +0.1
Rell55.3% · expected 47.8% · 141 g+7.6 ptSoloQ -1.3
Pyke63.5% · expected 52.0% · 52 g+11.5 ptSoloQ -0.3
Lulu56.5% · expected 53.9% · 345 g+2.6 ptSoloQ +1.4
Seraphine53.7% · expected 50.4% · 162 g+3.4 ptSoloQ -1.4

With

Topgap to expected
Zaahen61.2% · expected 54.0% · 85 g+7.1 ptSoloQ -0.8
Ambessa56.5% · expected 51.9% · 124 g+4.5 ptSoloQ +1.1
Camille60.6% · expected 54.2% · 71 g+6.4 ptSoloQ -0.4
Ornn54.4% · expected 51.8% · 158 g+2.6 ptSoloQ -0.9
Renekton55.5% · expected 53.0% · 137 g+2.5 ptSoloQ -0.3
Junglegap to expected
Jayce63.6% · expected 49.7% · 55 g+13.9 ptSoloQ +1.6
Graves62.0% · expected 51.3% · 71 g+10.7 ptSoloQ +0.2
Skarner57.4% · expected 49.0% · 61 g+8.4 ptSoloQ +1.1
Cho'Gath58.7% · expected 52.8% · 92 g+5.9 ptSoloQ +2.0
Qiyana56.7% · expected 54.2% · 104 g+2.6 ptSoloQ 0.0
Midgap to expected
Xerath58.6% · expected 50.9% · 87 g+7.7 ptSoloQ +1.6
Viktor55.1% · expected 51.9% · 214 g+3.2 ptSoloQ -0.1
Ahri55.6% · expected 53.5% · 243 g+2.1 ptSoloQ +1.0
Yone59.1% · expected 54.2% · 93 g+5.0 ptSoloQ -1.5
Syndra53.9% · expected 52.1% · 204 g+1.8 ptSoloQ -0.4
ADCgap to expected
Miss Fortune59.1% · expected 50.7% · 93 g+8.5 ptSoloQ +1.0
Jinx56.5% · expected 53.2% · 542 g+3.3 ptSoloQ +0.6
Caitlyn57.2% · expected 53.3% · 236 g+3.9 ptSoloQ +1.4
Kai'Sa51.8% · expected 50.9% · 218 g+0.9 ptSoloQ -0.4
Ashe55.7% · expected 52.8% · 88 g+2.9 ptSoloQ -1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • Sion158 games
    48.7%gap -3.1 ptsSoloQ: 51.9% · 2,538 g
  • K'Sante153 games
    52.3%gap -1.3 ptsSoloQ: 54.7% · 4,221 g
  • Ornn151 games
    48.3%gap -2.7 ptsSoloQ: 51.3% · 2,874 g
  • Ambessa147 games
    51.0%gap +0.1 ptsSoloQ: 53.9% · 3,907 g
  • Renekton144 games
    52.1%gap +2.2 ptsSoloQ: 53.7% · 4,108 g
Jungle22 champions
  • Wukong293 games
    47.4%gap -1.6 ptsSoloQ: 52.1% · 5,076 g
  • Lee Sin276 games
    53.6%gap +1.9 ptsSoloQ: 53.4% · 11,475 g
  • Jarvan IV271 games
    53.1%gap +0.2 ptsSoloQ: 54.4% · 5,668 g
  • Vi178 games
    47.2%gap -4.0 ptsSoloQ: 54.8% · 3,172 g
  • Sylas153 games
    52.3%gap +1.9 ptsSoloQ: 52.6% · 5,360 g
Mid22 champions
  • Viktor247 games
    50.2%gap -0.7 ptsSoloQ: 53.7% · 6,953 g
  • Ahri213 games
    51.6%gap +2.3 ptsSoloQ: 51.7% · 6,703 g
  • Syndra200 games
    53.0%gap +2.3 ptsSoloQ: 51.9% · 6,994 g
  • Orianna172 games
    51.2%gap -2.4 ptsSoloQ: 55.0% · 3,170 g
  • Sylas141 games
    48.9%gap -2.6 ptsSoloQ: 54.8% · 5,045 g
ADC17 champions
  • Yunara328 games
    54.9%gap +5.6 ptsSoloQ: 51.7% · 11,648 g
  • Caitlyn295 games
    49.5%gap 0.0 ptsSoloQ: 54.3% · 8,160 g
  • Kai'Sa272 games
    52.2%gap +0.3 ptsSoloQ: 53.0% · 12,865 g
  • Ezreal240 games
    55.0%gap +0.4 ptsSoloQ: 56.9% · 8,523 g
  • Jhin235 games
    56.2%gap +2.4 ptsSoloQ: 52.8% · 14,692 g
Support18 champions
  • Lulu345 games
    56.5%gap +2.6 ptsSoloQ: 53.8% · 12,007 g
  • Nautilus314 games
    49.4%gap -1.8 ptsSoloQ: 54.1% · 9,571 g
  • Blitzcrank243 games
    48.6%gap -1.2 ptsSoloQ: 49.6% · 8,887 g
  • Braum241 games
    49.0%gap -0.5 ptsSoloQ: 49.1% · 6,983 g
  • Leona241 games
    46.9%gap -5.6 ptsSoloQ: 50.5% · 6,282 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+7.5%143,157 picks of 1,903,333ban 14.4% · patches 16.19 to 16.21
  • Amateur tournaments5.7%2,181 picks of 38,304ban 10.6% · patches 16.19 to 16.21
  • Pro1.0%22 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

22.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 11.2%G1788 games of 7,056
  • 9.6%G2677 games of 7,057
  • 9.4%G3+263 games of 2,809
Once picked, the series moves on toIn G2, over 788 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.