Tournament presence · pick + ban
3.7%#135 of 173 champions
Pick
1.6%picked in 446 of 28,549 games
Ban
2.1%476 bans over 23,111 games, against 0.8% in soloQ
Win rate as Top45.4% between 41.5% and 49.4% over 427 gamesSoloQ 50.7%: clear gap
Median length29.5 minsoloQ 27.8 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    45.4%
    SoloQ
    50.7%
    45.4% win rate in amateur play over 427 games, against 50.7% in soloQ over 25,266 games.
  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    1.3%
    0.8% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.0%
    SoloQ
    0.8%
    2.0% ban rate in amateur play over 15,385 games, against 0.8% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.8 min
    Median of 29.5 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Black Cleaver, Sterak's Gage, and Dead Man's Plate: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack86% · 21,769
Same in amateur play
SpellsFlash + Ignite74% · 18,613
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 97% · 60 games
Core (3 legendaries)18% · 2,072
18%of soloQ games
  1. Black Cleaver
  2. Sterak's Gage
  3. Dead Man's Plate
Amateur: Black Cleaver, Sterak's Gage, Jak'Sho, The Protean (25%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Absorbs damage (rank 65).

  1. Its most marked traitAbsorbs damagetop36%1,109 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 2 in lane, 59 in mid game and 38 in late game, out of 100 top laners.

501-98 vs 599
902+34 vs 868
1,025-54 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Urgottop laners

Gold vs. direct opponent

At 20 min, ahead of 53% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 2 of 100 among top laners501 · median 599
  • Damage in mid game · rank 59 of 100 among top laners902 · median 868
  • Damage in late game · rank 38 of 100 among top laners1,025 · median 1,079
  • Gold at 15 min · rank 34 of 100 among top laners-47 · median +119
  • Gold at 20 min · rank 53 of 100 among top laners+113 · median +100
  • Absorbs damage · rank 65 of 100 among top laners1,109 · median 970
  • Plays teamfights · rank 60 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 54 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 50 of 100 among top lanersrank 50 of 100
  • Crowd control (CC) · rank 59 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 58 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Jhin in amateur play: +22.1 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong51.3% · expected 43.2% · 39 g+8.1 ptSoloQ -1.3
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin70.0% · expected 47.9% · 30 g+22.1 ptSoloQ +0.3
Kai'Sa53.1% · expected 45.9% · 32 g+7.3 ptSoloQ +2.2
Supportgap to expected
Lulu55.6% · expected 47.8% · 36 g+7.8 ptSoloQ +1.6

With

Junglegap to expected
Vi58.1% · expected 45.8% · 31 g+12.3 ptSoloQ +1.0
Midgap to expected
Ahri47.5% · expected 47.4% · 40 g+0.1 ptSoloQ +1.1
ADCgap to expected
Jinx68.8% · expected 47.3% · 32 g+21.5 ptSoloQ -2.3
Caitlyn48.7% · expected 47.5% · 39 g+1.2 ptSoloQ +0.7
Supportgap to expected
Thresh51.6% · expected 46.9% · 31 g+4.7 ptSoloQ +0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Aatrox27 games
    —SoloQ: 51.0% · 1,056 g
  • Sion26 games
    —SoloQ: 44.6% · 603 g
  • Ornn25 games
    —SoloQ: 50.3% · 584 g
  • Ambessa24 games
    —SoloQ: 53.4% · 710 g
  • Olaf23 games
    —SoloQ: 47.6% · 764 g
Jungle21 champions
  • Wukong39 games
    51.3%gap +8.1 ptsSoloQ: 48.6% · 879 g
  • Jarvan IV37 games
    45.9%gap -0.9 ptsSoloQ: 52.0% · 935 g
  • Lee Sin28 games
    —SoloQ: 50.7% · 1,535 g
  • Vi21 games
    —SoloQ: 51.9% · 468 g
  • Sejuani19 games
    —SoloQ: 44.6% · 251 g
Mid19 champions
  • Ahri34 games
    32.4%gap -11.2 ptsSoloQ: 51.4% · 1,211 g
  • Syndra34 games
    35.3%gap -9.2 ptsSoloQ: 47.3% · 1,214 g
  • Viktor25 games
    —SoloQ: 50.3% · 1,113 g
  • Sylas24 games
    —SoloQ: 53.0% · 821 g
  • Orianna23 games
    —SoloQ: 53.4% · 502 g
ADC17 champions
  • Yunara47 games
    38.3%gap -5.0 ptsSoloQ: 50.3% · 1,976 g
  • Kai'Sa32 games
    53.1%gap +7.3 ptsSoloQ: 53.3% · 1,936 g
  • Jhin30 games
    70.0%gap +22.1 ptsSoloQ: 51.3% · 2,279 g
  • Jinx28 games
    —SoloQ: 49.3% · 1,715 g
  • Xayah28 games
    —SoloQ: 45.8% · 745 g
Support18 champions
  • Nautilus47 games
    34.0%gap -11.3 ptsSoloQ: 51.0% · 1,493 g
  • Lulu36 games
    55.6%gap +7.8 ptsSoloQ: 52.3% · 1,701 g
  • Leona33 games
    42.4%gap -3.9 ptsSoloQ: 49.7% · 1,009 g
  • Braum27 games
    —SoloQ: 48.0% · 840 g
  • Milio24 games
    —SoloQ: 52.6% · 743 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%24,860 picks of 1,927,723ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments0.8%307 picks of 40,028ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

3.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.2%G187 games of 7,272
  • 1.6%G2114 games of 7,272
  • 1.6%G3+47 games of 2,906
Once picked, the series moves on toIn G2, over 87 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.