Tournament presence · pick + ban
6.9%#100 of 173 champions
Pick
5.4%picked in 1,502 of 27,910 games
Ban
1.5%338 bans over 22,703 games, against 0.1% in soloQ
Win rate as Jungle49.1% between 45.9% and 52.4% over 645 gamesSoloQ 49.5%: no clear gap
Median length29.1 minsoloQ 27.7 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.3%
    1.1% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.1%
    1.5% ban rate in amateur play over 14,779 games, against 0.1% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.7 min
    Median of 29.1 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Liandry's Torment, Bloodletter's Curse, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike55% · 3,362
Same in amateur play
SpellsFlash + Smite99% · 6,131
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 82 games
Core (3 legendaries)11% · 185
11%of soloQ games
  1. Liandry's Torment
  2. Bloodletter's Curse
  3. Protoplasm Harness
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 99% of junglers.

  1. Plays teamfightstop1%58% · junglers: 52%
  2. Crowd control (CC)top1%1.9 · junglers: 0.7
  3. Lets allies carry killstop8%rank 92 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other junglers

  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Team damage
  • Jungle farm

What it is not

  • Few duels
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 21 in lane, 64 in mid game and 87 in late game, out of 100 junglers.

344-40 vs 383
828+32 vs 796
1,200+144 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Maokaijunglers

Gold vs. direct opponent

At 20 min, behind 97% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among junglers344 · median 383
  • Damage in mid game · rank 64 of 100 among junglers828 · median 796
  • Damage in late game · rank 87 of 100 among junglers1,200 · median 1,056
  • Gold at 15 min · rank 5 of 100 among junglers-467 · median +6
  • Gold at 20 min · rank 3 of 100 among junglers-768 · median +64
  • Map pressure · rank 37 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 58 of 100 among junglers895 · median 855
  • Plays teamfights · rank 99 of 100 among junglers58% · median 52%
  • Takes its kills in duels · rank 2 of 100 among junglers12% · median 20%
  • Lets allies carry kills · rank 92 of 100 among junglersrank 92 of 100
  • Crowd control (CC) · rank 99 of 100 among junglers1.9 · median 0.7
  • Team damage · rank 49 of 100 among junglers17% · median 17%
  • Jungle farm · rank 25 of 100 among junglers63 · median 66
  • Invade · rank 18 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Karma in amateur play: +19.2 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn57.5% · expected 48.8% · 40 g+8.7 ptSoloQ +1.3
K'Sante58.1% · expected 51.2% · 31 g+6.8 ptSoloQ -0.3
Junglegap to expected
Wukong50.7% · expected 46.8% · 75 g+3.9 ptSoloQ +5.1
Midgap to expected
Ahri57.1% · expected 47.0% · 56 g+10.1 ptSoloQ +4.7
ADCgap to expected
Ezreal56.7% · expected 52.4% · 60 g+4.3 ptSoloQ -0.4
Jhin56.8% · expected 51.5% · 37 g+5.2 ptSoloQ +0.6
Sivir53.3% · expected 50.3% · 30 g+3.1 ptSoloQ +0.7
Supportgap to expected
Karma71.0% · expected 51.8% · 31 g+19.2 ptSoloQ +1.3
Leona57.7% · expected 50.3% · 52 g+7.4 ptSoloQ -2.1

With

Topgap to expected
Ambessa60.0% · expected 49.6% · 35 g+10.4 ptSoloQ +2.9
K'Sante50.0% · expected 47.1% · 42 g+2.9 ptSoloQ 0.0
Midgap to expected
Hwei54.1% · expected 50.5% · 37 g+3.6 ptSoloQ -5.9
Xerath51.6% · expected 48.7% · 31 g+2.9 ptSoloQ -2.1
ADCgap to expected
Kai'Sa67.5% · expected 48.7% · 40 g+18.8 ptSoloQ +0.3
Jhin57.5% · expected 46.8% · 40 g+10.7 ptSoloQ -1.4
Caitlyn54.7% · expected 50.9% · 64 g+3.7 ptSoloQ +4.8
Jinx52.9% · expected 51.0% · 51 g+1.9 ptSoloQ +0.4
Supportgap to expected
Leona58.5% · expected 48.0% · 41 g+10.5 ptSoloQ -0.2
Thresh56.7% · expected 50.6% · 30 g+6.0 ptSoloQ -4.2
Nautilus51.1% · expected 49.4% · 45 g+1.8 ptSoloQ +4.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn40 games
    57.5%gap +8.7 ptsSoloQ: 50.0% · 110 g
  • Sion36 games
    38.9%gap -10.7 ptsSoloQ: 47.3% · 93 g
  • Ambessa34 games
    41.2%gap -7.5 ptsSoloQ: 48.6% · 140 g
  • Olaf34 games
    38.2%gap -7.8 ptsSoloQ: 44.9% · 147 g
  • K'Sante31 games
    58.1%gap +6.8 ptsSoloQ: 51.3% · 154 g
Jungle20 champions
  • Wukong75 games
    50.7%gap +3.9 ptsSoloQ: 53.8% · 234 g
  • Jarvan IV52 games
    38.5%gap -12.2 ptsSoloQ: 53.8% · 264 g
  • Lee Sin41 games
    34.1%gap -15.3 ptsSoloQ: 48.0% · 483 g
  • Vi41 games
    43.9%gap -4.9 ptsSoloQ: 50.4% · 135 g
  • Sejuani28 games
    —SoloQ: 53.3% · 60 g
Mid20 champions
  • Viktor58 games
    43.1%gap -5.6 ptsSoloQ: 46.4% · 304 g
  • Ahri56 games
    57.1%gap +10.1 ptsSoloQ: 53.3% · 261 g
  • Syndra47 games
    40.4%gap -8.0 ptsSoloQ: 50.8% · 256 g
  • Orianna42 games
    45.2%gap -6.2 ptsSoloQ: 50.4% · 135 g
  • Sylas28 games
    —SoloQ: 46.5% · 269 g
ADC16 champions
  • Ezreal60 games
    56.7%gap +4.3 ptsSoloQ: 53.1% · 322 g
  • Yunara60 games
    46.7%gap -0.3 ptsSoloQ: 47.0% · 498 g
  • Kai'Sa50 games
    38.0%gap -11.6 ptsSoloQ: 51.4% · 529 g
  • Caitlyn46 games
    43.5%gap -3.9 ptsSoloQ: 53.9% · 375 g
  • Jinx44 games
    43.2%gap -4.1 ptsSoloQ: 45.4% · 405 g
Support15 champions
  • Nautilus65 games
    43.1%gap -5.9 ptsSoloQ: 50.8% · 331 g
  • Lulu61 games
    50.8%gap -0.8 ptsSoloQ: 51.7% · 406 g
  • Braum55 games
    36.4%gap -10.8 ptsSoloQ: 43.2% · 234 g
  • Leona52 games
    57.7%gap +7.4 ptsSoloQ: 45.9% · 231 g
  • Seraphine49 games
    46.9%gap -1.2 ptsSoloQ: 48.3% · 149 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%5,822 picks of 1,903,333ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments1.1%431 picks of 38,304ban 1.5% · patches 16.19 to 16.21
  • Pro2.8%63 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

5.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.2%G1156 games of 7,071
  • 2.7%G2194 games of 7,077
  • 3.4%G3+97 games of 2,815
Once picked, the series moves on toIn G2, over 156 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.